Deliver Kiosk Solutions using Signagelive and Google Chrome Devices

Signagelive is used for delivering interactive kiosk applications enabling passive scheduled digital signage content to switch to an interactive application when touched.

How is this best achieved?

We recommend using Signagelive for Chrome OS for interactive kiosk applications.

The reasons are:

  • The Signagelive for Chrome OS application, installed via the Chrome Device Management Console can be configured to operate in ‘Kiosk Mode’. This enables the application to receive and play schedule content (the attract content) and when the display is touched the application will switch to an alternative piece of content, which is typically a HTML5 based web application.
  • The HTML5 based web application can be remotely hosted (on a website) or can be packaged and delivered via Signagelive to work offline on the media player.
  • The Signagelive for Chrome OS application can be configured so that when the screen has not been interacted with for a user defined period of time playback of the scheduled content resumes.
  • All media playback and interactions are captured and reported in the Signagelive Proof of Play module.


What hardware do you recommend for Kiosk Applications?

We recommend any Chrome OS device that is built to withstand the rigours of the environment it is installed in.

AOPEN has developed a range of Chrome OS devices that are purpose-built for digital signage and kiosk use in commercial environments. The product range consists of Chromebox devices that can be connected to a separate touchscreen display and both 10” and 22” Chromebase units that include the display and the ChromeOS player providing an ‘all in one’ solution.

What Signagelive licence is required?

A Standard Signagelive Licence is required and a Google Chrome Device Management Licence.

What additional resources are available?